How To Install Free Download Shark Dating Simulator XL





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~ Vibrant hand-drawn graphics. Avoid English when in danger of sinking the cue ball. You can get the collision components by creating a unit vector pointing in the direction from one ball to the other, then taking the dot product with the velocity vectors of the balls. A bad choice now could lead to you becoming a shark snack later… Shark Dating Simulator XL is a quick-play parody visual novel with dozens of different endings featuring colourful hand-drawn cartoon characters in a unique style.


Well, not speeds, but positions. Efficiency probably won't matter until you have several hundred balls though.


How To Install Free Download Shark Dating Simulator XL - Aim at the midpoint of the rail section. The balls honestly move around in a surprisingly realistic way.


Billiard balls collide with nearly perfect elasticity. This means that the kinetic energy in their motion is almost completely preserved, and very little of it dissipates into heat or other energy sinks. This makes pool and billiards a great sport to analyze mathematically. If you have perfect control over how you strike the cue ball and where to aim it, you can always predict what will happen. Imagine a ghost ball touching the object ball and sitting on this line. Aim for the center of the ghost ball. Understand the law of reflection. Many pool players already know this simple mathematical lesson, since it comes up every time you carom the cue ball off a rail. This law tells you that the angle at which the ball strikes the rail is equal to the angle the ball bounces off at. In other words, if the ball approaches the rail at a 30º angle, it will bounce off at a 30º angle as well. In this scenario, the goal is to carom the cue ball off the rail, and have it return to strike the object ball. This path is the hypotenuse of a right triangle, formed by your first line and a section of the rail. Mentally draw a second right triangle pointing the opposite direction. Prove the two triangles are congruent. If both triangles have two equal angles and one equal side in the same configuration , the two triangles are congruent. In other words, they are the same shape and size. Aim at the midpoint of the rail section. Since the two triangles are congruent, the two sides that lie along the rail are also equal to each other. This means the point where the cue ball strikes the rail is equidistant from the two starting positions of the ball. Aim for this midpoint whenever the two balls are an equal distant from the rail. Use similar triangles if the balls are not equidistant from the rail. Let's say the cue ball is twice as far from the rail as the object ball. This makes them similar triangles: same shape, different sizes. Estimate the fullness of the hit. An excellent way to estimate this effect is to sight along the planned trajectory of the ball. Predict the angle based on the fullness. The graph of these two quantities is not quite linear, but it's close enough that you can estimate by adding 15º every time you subtract ¼ fullness. The object ball continues along the same path as the cue ball. Use caution for very thin shots. Past ¼ fullness, it becomes difficult even to estimate how much of the ball is covered. More importantly, the cut angle rises more and more steeply, so tiny errors can have large effects. These glancing shots require plenty of practice and good technique even once you've figured out where to aim. If you can, look for another shot you can take. Aim with the ghost ball method instead. A kiss shot involves caroming the cue ball off ball A so it can strike ball B. The fullness rule above tells us that a ¾ full collision should produce this angle. Perfect your stroke first. Consistent stroke form and aim should be your first priorities when you start to take pool seriously. English is a very useful technique, but it has complex effects and you need consistency to practice it. These effects are determined by the height you strike on the cue ball. Avoid English when in danger of sinking the cue ball. As long as there is no English, the cue ball will come to a dead stop after a perfect head-on collision. Practice head-on collisions striking the ball with your cue at the midpoint of its horizontal axis. Once you can get the cue ball to stop dead every time, you have enough control to introduce English to your game. Practice different amounts of English. There are several types of English, but this article sticks to the most basic form. This is the farthest from the center you can strike and reliably avoid miscues. When two balls collide, the object ball starts rotating around a particular axis, determined by the angle and the amount of English. In other words, the object ball's motion is not affected by spin. Adjust your English to achieve gearing for any cut. Here's where a chart can save you a lot of trial and error. Remember, the cut angle is the angle between the cue ball's original path and the path of the object ball. Know the effects of a collision without gearing. The object ball will move slightly to the right of the expected cut angle. If you use more English than the gearing amount, the object ball will move slightly to the left of the expected cut angle instead. If your only clear shot would put the ball slightly too far to the right, increase the amount of outside English to throw the ball into the pocket. To play pool like a mathematician, use the law of reflection, which says that whatever angle the ball approaches the rail at is equal to the angle it will bounce off the rail at. So, if you want to bounce the cue ball off the rail and hit another ball, first picture an imaginary line traveling from each ball to the rail, where both lines make the same angle with the rail. Then, hit the cue ball into the rail at the point where the 2 lines meet, which will guarantee that it bounces off and hits the other ball.


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It is full and complete game. How To Install Shark Dating Simulator XL Free Download: 1. Free Download PC Game in full version for free. Then, any collisions that would be across boundaries in the first grid and hence not met will be within grid squares in the second grid. The description will be available on Later edit: The code is now available on GitHub: Description is on the blog:. Hopefully will do even better although I don't want to implement sectoring, I want to keep the sol easy to understand. Aim at the midpoint of the rail section. Shark Dating Simulator XL is a quick-play parody visual novel with dozens of different endings featuring colourful hand-drawn cartoon characters in a unique style.